


His work is referred to as 19XXTE as a play on Dan Salvato’s 20XX melee hackpack. Jorgasms and his work stand at the forefront in terms of earning the competitive scene’s favor and prolificity. Jordan “Jorgasms” Barkley Interviewįor those unfamiliar, 19XXTE “is a hack for SSB64 made by Jorgasms which adds stages, costumes, timers, and more to the classic and eternal SSB64.” The primary goal here has been to optimize competitive play in SSB64. For this article I posed some questions to two Smash 64 hackers, both with different goals, in order to highlight their efforts and gain perspective from the content creators themselves. Progress has been slow in 64 and there is plenty of low hanging fruit for those with the diligence to determine the functions of the mostly unidentified code. Seeing how much progress and success was possible with PM begged the question of what was possible for Smash 64. These are the modders, hackers, diddlers, wizards, whatever you want to call them. There are those who have gone beyond imagination and brought potential into reality, working to dissect the game we love in order to see just what is possible. What if Pokemon existed? What’s going to happen when I finally beat Captain Falcon’s target test? What if naked Samus was a playable skin with a Gameshark code (You lied to me, Chris.)? I often felt this way after playing a video game. Anyways, do you remember the feeling of “what if”? One idea crystallizing, only to spur on the next.

Some of you may still be kids but the Smash 64 community is generally a bunch of geezers at this point. Rewind the VHS tape and think back to your childhood.
